made for #WeeklyGameJam week 198; theme = 'Descent'

In sub-optimal conditions, your goal is to travel as deep as possible into the ocean, as long as there is enough oxygen to keep going. The needed oxygen however is depleting by the seconds and collision with bombs along the way only furthers the oxygen decrease. Will the powerups found during the descent help you reach new depths? Or will you have to make use of upgrades and different submarines to get to unknown waters? 

controls:

w or up key: move up in-game or in the menu

s or down key: move down in-game or in the menu

a or left key: move left in-game or in the menu

d or left key: move right in-game or in the menu

enter key: interact with the menu

m key: mute or unmute sounds

Playing in full screen is recommended

This is our first submission to the weekly game Jam and was written in js. We hope you like it :)

- the CoderS



StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorThijsH04
GenreSurvival
Tagsdescending, sub, submarine, Tycoon

Download

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Click download now to get access to the following files:

sub-optimal-conditions-2021-04-29_161424 (extract.me).zip 1 MB

Development log

Comments

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Cool game! i Refersh page ansd BOOM! My progress keep losing if i refresh Page

I like it, but I don't agree with using a box collider for the trigger of the sub. Even if it doesn't look like I hit a mine, I end up hitting a mine. Other than that, pretty good m8s.

(+1)

We agree with the flaws of the collision you pointed out but were unable to figure out how to improve it. If you have any suggestions we would love to hear them.

What engine did you use? Or was it coded entirely in html5?

(+1)

it was entirely coded in html5

Hmm... Well I was looking it up and someone said

"Updating a primitive collider position is already costly, polygon colliders are really expensive by definitnion, i only use it for static objects, changing a polygon collider position is really expensive. And on top ot that changing a polygon collider actual polygon.? Its probably not a good idea, you could try but i dont thinl you will succeed. Most people use primitive colliders next to each other to fake a more complex geometry."


So, that's all I can figure out.

(+1)

We decided on removing the hitbox on the top of the sub entirely and made the item hitboxes circular and 70% smaller.

Cool game! i Refersh page ansd BOOM! My progress keep losing if i refresh Page

Thank you for your interest in the game.

I added your suggestion of storing the progress, so now it should be saved.

thank u:)